I had a really cool dream last night. Pardon the hopping around,  my internet keeps going out as I type and it makes me seem remarkably ADHD!
We had been on a little  boat for brunch just off the coast and we wound up going through some  sort of rift which threw us to the other side of the world, in the  middle of the ocean, where we promptly crashed into an uncharted island.  That was a huge sentence. Anyway...
It's the dead of night here  and we can see the silhouette of a large structure peeking over the  canopy of the trees in the distance. We decide it would be an ideal  shelter, and may even have people in it, so we leave the beach and try  to head for it. Our plan quickly changes when we realize two things. The  first: there was peculiar swamp land separating us from the edge of the  true forest that was dangerous to cross in the dark and that on top of  that obstacle there were also terrible terrible zombies wandering  about. At least 3 people died while their shoes were stuck in muck  trying to flee from the undead.
We run up the beach until halted  by a sheer rockface, meaning we could go no further to escape the  zombies unless we tried to scale it in the dark. We take that chance and  begin carefully working our way up onto this small jagged ledge about  halfway up. Too low to get all the way up to the plateau but just out of  zombie reach. If they lept or lunged at us they could grab the edge to  pull themselves up, so we got no sleep at all, stomping on their rotty  fingers and shoving them back down should they had managed to get up.
The  zombies weren't slow creepy zombies from old movies and games, they  were the smarter, faster kind you see in newer movies and games that run  and jump and use basic animal instincts to devise strategies to catch  their prey. Which in this case happened to be us. Eventually they figure  out they could drop down on us from above if they went around, but not  aren't smart enough to realize how long it would take them to get there.  By morning they're gone, so we cautiously drop down to the sand and  begin trying to master the first problem. The swamp.
One of guys  who had been at brunch with us was a structural engineer and decides we  should use some of the drift wood littering the beach to make a sort of  bridge to hobble across it. Some other guy in a baseball hat says we  should just tough it out and do our best to run through not wanting to  waste time carrying wood up from the water. There's an argument about it  and the guy in the baseball hat decides to show us how easy it is to  get across by going alone. He wades through about halfway before  realizing the bottom gets treacherous and the suction takes both of his  shoes and stalls his advance. Each step takes him considerably longer as  his feet get continuously stuck deeper and deeper in the mud.
So  the rest of us agree with structural engineer guy and start gathering  wood. Being stranded in the middle of no where on an island was bad  enough. Being stranded in the middle of no where on an island full of  zombies was horrible. The least we could do was spare our feet and keep  our shoes.
We make it across by noon, damp from sweat and swamp,  welcomed by the shade of the forest. We notice there are less zombies  freely about in the daytime, and that the sunlight seems to keep them  fairly oblivious to our presence if we move quietly. So we move without  talking, barely taking a breath out of fear of drawing their attention.
As  we get nearer to the structure we'd seen in the distance we find plane  reckage and some old electronic equipment. I suggest we take some of it  with us, out of hopes of making some sort of radio to call for help and  some ex military guy agrees and helps me gather up the radio components  and what appears to be a small server.
We reach the structure by  the onset of dusk, and notice it appears to be an old castle that had  been turned into some sort of base. Currently abandoned. The fence  around it had been dismantled long before we arrived, barbed wire and  links alike rended and rusted. The men climb over what's left and hold  it down so the women can cross more safely to the other side. The  building itself is red brick, broken in places to reveal the far far  older gray stone beneath it. Tables and chairs in the courtyard are severely weathered and over turned, though they draw attention to a metal  door with chipped green paint, ajar. The quickly fleeting sunlight  urges us inside regardless of what may we waiting.
The floor is  linoleum in some places and cobble in others, raked by claws and burnt  in places. The walls had been covered in drywall and painted, but were  in disrepair, water damage from unclosed but barred windows, and fire  damage around doors like there had been some great explosion countless  years before our arrival. In places where the floor had been truly  damaged, plants grew, like there no rules of civilization at all. Some  rooms had furniture, others did not, some rooms were accessible, others  were concealed behind locked doors. Some seemed off limits only to be  revealed by the turn of a corner and a hole in the wall where something  had undoubtedly come through by force.
We close the doors behind  us, and find they not only lock by key but also have heavy iron bars  that can be lowered to further protect from unwanted entry. Though most  of the glass had been broken, the windows are all barred on both sides  -- the walls around them reinforced with more metal, banning entry or  exit of any kind. Which pleases our structural engineer. We explore our  new shelter all day, covering every inch we were permitted and finding  little to no trace of who had been there before us aside from a kitchen  full of canned food with no labels. Mind when I say full it was hardly  appropriately shelved. Many of the cans were dented and rolling around  freely on counter tops and the floor.
By now we're all hungry and  exhausted, so military guy suggests we sleep in shifts. Four at a time  so that we could keep an eye on one another as well as those who were  sleeping. A sound idea everyone seems to agree with. When it comes  around for my turn to keep watch, I get to work on some of the  electronics we found. Many of the components were salvageable, and the  server box, despite exterior wear and tear was undamaged inside. With  electricity we'd have a working computer, that could perhaps tell us  something. What was here, where here is, etc.
I was explaining  this to one of the other women when structural engineer guy says most  places like this would have their own generators since they can't get  electricity from the mainland, we'd just need to find out where it was  since he hadn't seen it inside anywhere.
When morning comes, the  men folk head out to look for the generator and the rest of us go to the  kitchen and open a few cans of food. Since there are no labels we wound  up with a can of peas and a can of mushrooms. Food was food though, so  we heated it up and when the guys got back we had peas and mushrooms.  The generator was operational, but so old it would have to be tended to  each morning if we wanted electricity for the entire day.
The  next week or so I spend getting the electronic bits into some working  order, and for the most part it's otherwise uneventful. People had moved  stuff around to make our shelter a little more livable and baseball hat  guy found keys to the locked rooms, so now we have access to the entire  castle. I finally get the server up and running but it seems stubborn  to relinquish any information. Military guy tries helping out with it  and much swearing ensues. I'm afraid in his frustration he may break  something, so I take the box away from him.
Oddly, after that, it  begins working well for me. Though it doesn't have much information  about what was here before us or curiously the plane it was found by.  This place had been a psychiatric ward where patients were shipped for  one reason or another in the 70's, but had been decommissioned since the  early 80's. Exactly why patients were being sent to the middle of no  where for psychiatric care wasn't explained and no names were found in  relation to the topic either.
There was a map of the island and  blueprints for the castle we were staying in, which our structural  engineer found useful. I decide to keep the little server running, while  we clean the place up a little more and make it a little more  agreeable, since it became clear we'd be staying there for quite a  while.
That night we're sitting around the lounge we'd made, as  I'm working on the server and we hear a clutter from the hall. We look  around and realize we're all in the room, so whatever was in the hall  was something else entirely. One of the women tries to assure us it's  likely only an animal. But when we open the door to look, it's of course  horrible horrible zombies. The two dudes near the door are killed on  the spot and just as quickly have risen as zombies to kill the rest of  us. Two zombies now four.
Then, out of the blue, the computer  starts playing some mish-mash of music and the zombies leave. We're all  like, wtf? And the little computer's LEDs spell out i-n-a-r-i. So I go  over there all curious like and it starts displaying random pictures on  the monitor like flowers and sunrises and the baseball hat guy, who I  had hoped would've been eaten by zombies by now, starts laughing saying  the computer has a crush on me.
I sharply remind him the computer  just saved him from being eaten by a zombie and he shuts the hell up. 
A  little searching in the computer's databases that were only now open to  me, reveals that it was originally in the castle to keep the zombies  away and during a power outage had been carried out for some reason.  Where it then sat outwardly inactive and alone for like twenty years  with nothing better to do than think and evolve -- until I came and  insisted we take it back.
It, interestingly also has access to a  chamber of the castle that could teleport two people back through the  rift at a time, but only for twenty-four hour time spans. So we could  travel back once a week for twenty-four hours to do whatever we could  manage in those hours. But the catch was the A.I. would only trust me,  so if anyone needed to go back, I had to go back with them. What's weird  is the rift was never the same so we would sometimes end up in random  locations or times. Like Russia, or 1824, etc. So going was not  something we did often unless we needed something and were willing to  risk getting it. Which is also why the A.I. always wanted to make sure I  went, because it trusted I wouldn't mess up the time line, or  something.
We wind up living there forever, I guess. Zombies  attack, A.I. defends us, and so on and so forth. Eventually I got it  networked back into the rest of the building so it could control  cameras, loud speakers, and turrets and stuff. It was sooooo neat.
 
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