Aaron and I went down to San Jose for our friend's birthday this past weekend; had a lot of fun. Carpooled to Sean's with our other pals Josh and Will. The first night we had some drinks and watched several episodes of the new animated X-Men series. It was bad but at least in a way you could enjoy by making fun of. Beast is a weird cat-man (yet sometimes a dog-man thanks to inconsistent animation), Cyclops is a whiny emo with whiny emo hair, Wolverine compulsively explains his powers every time he uses them, and for some reason Storm can't do anything without exhausting herself like an elderly old man.
Later we tried to watch the new animated Wolverine series but that was just bad in all of the wrong ways. Wolverine starring The Fonz -- I'm not sure how else to describe all of the wrong. I know he's supposed to be a cool guy, but he's also supposed to be a dark, gritty guy. In my opinion, debonair is not ever a word you should be using to describe Wolverine.
We finally turned in around 3:00 AM, only to wake up sometimes just before 9:00 AM. I'm not sure why, but I wasn't groggy or at all despite only having gotten six hours of sleep. Sean served up some big fluffy pancakes with bacon and we laid around playing the 360. For lunch we strolled down to the BBQ where Aaron made tasty burgers for us all.
Ryan came down at some point during lunch and mentioned that he had downloaded a rather comedic documentary about Sex Robots, and the pitiful people who don't simply have a fetish for robots, but are so afraid of actual human women that they won't have anything to do with them. So naturally we headed back up to watch it and sure enough it was as entertaining as we'd suspected it would be. There are a lot of really, really sad people in this world, let me tell you that. Also? Sex Robots are hideous looking.
We spent the rest of the evening watching movies. Commando (you know the one) and Krull which has a young padawan-looking Liam Neeson in it. Braids and all. I think both movies would've made prime candidates for a drinking game, but we needed to head home that night and I'm pretty sure we would've gotten completely sloshed. Instead we had a Kettle Corn feast, then packed it up and headed back at around 10:00 PM.
Our journey was made difficult by the entrance ramp to the freeway being closed. We had to get on going the opposite direction we needed to be going, then get off and back on going the right way. This was further complicated by all of the other off ramps being poorly lit, convoluted labyrinths. Even so, it only took us two tries and then we were on our way.
We made it back around 12:00 AM and then parted ways with our passengers and were greeted by cats who seemed to think we were never coming home. All in all a great weekend spent in great company.
Saturday, December 3, 2011
Thursday, December 1, 2011
Star Wars: The Old Republic II
This is another entry about Star Wars: The Old Republic, an up coming MMORPG set in the Star Wars Universe. If you have no idea what I'm talking about, you can get a summary here. That is also where the first half of this review can be found. Once again, if you aren't a geek or a gamer this post will be entirely meaningless to you. Feel free to skip it.
With the launch of SWTOR fast approaching, I just have a few more things to address. One pertaining to the game itself, the others pertaining to the website and features contained therein. After the first two paragraphs, this is going to seem like one big long complaint, but it's more like me trying desperately to comprehend the thought process behind what's going on because it makes no logical sense.
First of all, this week the launch build went live for beta testers. This means, for the most part, this is what the game will be like on launch day. While several proposed ideas seem to yet be missing (the ability to match all of your armor to your chest piece for example), one thing you will notice immediately is that many of the framerate issues have been fixed. Developers finally acknowledged the severity of the game's memory leak (mentioned in my past review) and have been working to get it patched up before December 20th.
This means that those of you with lower end computers may not have to shell out as much for upgrades as beta originally lead you to believe. Like I said before, the game is not graphically intensive at all. Aside from the impressive scenematics you should be able to run everything on medium or high just fine so long as you meet the listed minimum requirements. That said, if your computer is older than three years it's about time for an upgrade anyway.
Another thing I wanted to talk about briefly is the website's pre-launch guild management. I hadn't bothered listing my guild until just this afternoon because the system is remarkably flawed. At a glance, it's a superb idea: let players who have preordered reserve their guildname and login day one already in their guild. Friends can easily find your guild in the registry and apply for membership so that you all wind up in the same place come launch day. That sounds amazing, how convenient and considerate! But there's a catch, a rather drastic one at that... you have absolutely zero control over where your guild is placed.
What's basically going to happen is that, come launch day, your guild will be ported onto a random server loosely associated with the interests your guild selected at the time of its registration. Not so bad if you selected that you want to be on a PVP or PVE server, as you'll undoubtedly be shuffled off to one of those. Pretty bad if you want to play on an RP server because there is no option to specify whether you want to play on an RP-PVP server or an RP-PVE server. So, chances are high that your entire guild could get dumped on the wrong server type.
This is also a nightmare if you have friends in guilds other than your own that you'd like to be on the same server as. If it doesn't manage to port you to the same server, you'll have to reroll anyway and hope your guild name isn't taken on the server you actually want to be on. Basically it nulls the entire point of having a preregistration feature.
While there is an ally/adversary feature which lets you select other guilds you'd like to play with/against and attempt to put you on the same server, even that isn't guaranteed and you can only have three total. Not even three of each. Allies have to be the same faction as you are and adversaries have to be the opposite faction that you are. If you're like me, with several dozen friends in several dozen guilds, this only further makes preregistration almost entirely useless for anything other than the possible recruitment of strangers.
The only redeeming benefit to this feature was that it bestowed upon you your own guild site and forums. Which to most people is a great boon as otherwise they have no ability to get these sorts of things up and running themselves. Even this however is pointless. Two weeks post-launch this feature is going away. Which means that essentially whatever guild community you've been fostering on your nifty swtor.com provided site is going to be gone too. You may as well have hosted your own to begin with.
Long story short: you're where you would've been had this feature never existed at all come launch. I can't complain too much, as I'm sure on paper this idea worked well, but in practice it just doesn't work at all and seems to lack any foresight whatsoever. Let's be frank, foresight is a pretty important skill in maintaining a functioning community, especially when that community is composed entirely of gamers.
Finally let's talk about account security. As I'm sure many of you have noticed over the last few months, Bioware seems freakishly obsessed with your account's security, to the point where they're ironically compromising it. Every week or so they send out a mass email telling us that our passwords have been voided and to visit their site to create a new one. Thing is, the more you have to input your account name and password, the more likely you are to have your account information compromised. Because let's face it, not many of you are creating entirely new passwords every time they prompt you to do so -- and I can't blame you. By the time the game has launched you'll have no idea what the frak your password is anymore.
Offer account authenticators, make us answer security questions upon login, submit us to email verification when we attempt to login from a foreign computer, but don't make us enter our account name and password every time we try to navigate to a new part of the website. If the keylogger you downloaded from that HOT SCHOOL GIRL WOMAN SEXY LADY link didn't snatch your info before, it will definitely have now.
SWTOR: Part One.
SWTOR: Part Three.
SWTOR: Related.
With the launch of SWTOR fast approaching, I just have a few more things to address. One pertaining to the game itself, the others pertaining to the website and features contained therein. After the first two paragraphs, this is going to seem like one big long complaint, but it's more like me trying desperately to comprehend the thought process behind what's going on because it makes no logical sense.
First of all, this week the launch build went live for beta testers. This means, for the most part, this is what the game will be like on launch day. While several proposed ideas seem to yet be missing (the ability to match all of your armor to your chest piece for example), one thing you will notice immediately is that many of the framerate issues have been fixed. Developers finally acknowledged the severity of the game's memory leak (mentioned in my past review) and have been working to get it patched up before December 20th.
This means that those of you with lower end computers may not have to shell out as much for upgrades as beta originally lead you to believe. Like I said before, the game is not graphically intensive at all. Aside from the impressive scenematics you should be able to run everything on medium or high just fine so long as you meet the listed minimum requirements. That said, if your computer is older than three years it's about time for an upgrade anyway.
Another thing I wanted to talk about briefly is the website's pre-launch guild management. I hadn't bothered listing my guild until just this afternoon because the system is remarkably flawed. At a glance, it's a superb idea: let players who have preordered reserve their guildname and login day one already in their guild. Friends can easily find your guild in the registry and apply for membership so that you all wind up in the same place come launch day. That sounds amazing, how convenient and considerate! But there's a catch, a rather drastic one at that... you have absolutely zero control over where your guild is placed.
What's basically going to happen is that, come launch day, your guild will be ported onto a random server loosely associated with the interests your guild selected at the time of its registration. Not so bad if you selected that you want to be on a PVP or PVE server, as you'll undoubtedly be shuffled off to one of those. Pretty bad if you want to play on an RP server because there is no option to specify whether you want to play on an RP-PVP server or an RP-PVE server. So, chances are high that your entire guild could get dumped on the wrong server type.
This is also a nightmare if you have friends in guilds other than your own that you'd like to be on the same server as. If it doesn't manage to port you to the same server, you'll have to reroll anyway and hope your guild name isn't taken on the server you actually want to be on. Basically it nulls the entire point of having a preregistration feature.
While there is an ally/adversary feature which lets you select other guilds you'd like to play with/against and attempt to put you on the same server, even that isn't guaranteed and you can only have three total. Not even three of each. Allies have to be the same faction as you are and adversaries have to be the opposite faction that you are. If you're like me, with several dozen friends in several dozen guilds, this only further makes preregistration almost entirely useless for anything other than the possible recruitment of strangers.
The only redeeming benefit to this feature was that it bestowed upon you your own guild site and forums. Which to most people is a great boon as otherwise they have no ability to get these sorts of things up and running themselves. Even this however is pointless. Two weeks post-launch this feature is going away. Which means that essentially whatever guild community you've been fostering on your nifty swtor.com provided site is going to be gone too. You may as well have hosted your own to begin with.
Long story short: you're where you would've been had this feature never existed at all come launch. I can't complain too much, as I'm sure on paper this idea worked well, but in practice it just doesn't work at all and seems to lack any foresight whatsoever. Let's be frank, foresight is a pretty important skill in maintaining a functioning community, especially when that community is composed entirely of gamers.
Finally let's talk about account security. As I'm sure many of you have noticed over the last few months, Bioware seems freakishly obsessed with your account's security, to the point where they're ironically compromising it. Every week or so they send out a mass email telling us that our passwords have been voided and to visit their site to create a new one. Thing is, the more you have to input your account name and password, the more likely you are to have your account information compromised. Because let's face it, not many of you are creating entirely new passwords every time they prompt you to do so -- and I can't blame you. By the time the game has launched you'll have no idea what the frak your password is anymore.
Offer account authenticators, make us answer security questions upon login, submit us to email verification when we attempt to login from a foreign computer, but don't make us enter our account name and password every time we try to navigate to a new part of the website. If the keylogger you downloaded from that HOT SCHOOL GIRL WOMAN SEXY LADY link didn't snatch your info before, it will definitely have now.
SWTOR: Part One.
SWTOR: Part Three.
SWTOR: Related.
Monday, November 28, 2011
Music Phenomena
Have you ever heard a song that sounds like it means one thing or perhaps reminds you of something or makes you think of something that turns out, has nothing whatsoever to do with the actual song? Lyrically or musically? This happens to me a lot. Maybe it's because I'm deaf and therefor make snap judgments in my head about songs based on bass and tempo -- the only part I can hear without earbuds or obscene levels of volume. Or maybe it's because I'm autistic and certain things just send my brain to certain places. I don't know. Either way I'm curious to know if it happens to you guys.
"What the hell are you talking about Inari?" Fair. It's early and I'm still fighting off the holiday's sleep deprivation. Let me try to explain.
I'm not talking about misheard lyrics, though those can be comedy gold. I'm talking about when you hear a song for the first time. Your very first impression of that song before you take into account what it may actually be about. You may come to this judgment before you know the name of the song, the song has even gotten to the point of words, the tempo, or maybe even the ambiguous lyrics during the chorus. The key part of this is that once considered or looked into, you discover that the meaning of the song is in actuality totally opposite what you thought. You were in effect, completely wrong and/or off base.
That upbeat song from the radio last week you thought was happy-go-lucky? Actually about depression. That song from your friend's party you thought was about the innocence of youth? Actually about prostitution. Etc., etc.
So what are some personal examples? The most recent is Perfect, by Guster. It makes me think of baby tortoise eating a tomato. It's actually about heroine addiction. Even though I'm aware of that now, I still imagine baby tortoise eating a tomato instead. It cannot be un-thought even though I know better.
Semi Charmed Life, by Third Eye Blind makes me think of silly summer romance between middle schoolers. You know, the kind where you date and hold hands but still think kissing is icky? Yeah, that. It's actually a song about meth. I was thinking perhaps my view of this song was colored by my age at the time of its release, but no. I didn't even actually hear this song until I was well into high school because it wasn't really my kind of music (:hardcoreface:). I think it's more related to all the, "Doo doo doos," at the beginning.
Mr. Tambourine Man, by Bob Dylan I always thought was about a guy who just really liked happy tambourines. Who doesn't? But no, it's also about drug addiction which seems to be the case a lot of the time. To be fair, in the 60's writing openly about narcotics in songs wasn't allowed. So the vague misleading lyrics were a necessity. I never expected the Tambourine Man to be a shifty drug dealer though.
Cherry Lips, by Garbage always seemed like a song about a powerful, sassy young woman. It's actually about a sassy young drag queen. It is also somewhat about child abuse. As it turns out though, I guess it is a song about a sassy woman, even if unintentionally, since it was based on a story allegedly written by a drag queen who was later revealed to be a middle aged house wife. Perhaps my mistake was actually prophetic.
I'm sure there are others, but I didn't put much forethought into this before sitting to write it out. Not that I dedicate much time to brainstorming to begin with. I kind of just come up with an idea and then run with it. That right there is a plan for success. amirite?
"What the hell are you talking about Inari?" Fair. It's early and I'm still fighting off the holiday's sleep deprivation. Let me try to explain.
I'm not talking about misheard lyrics, though those can be comedy gold. I'm talking about when you hear a song for the first time. Your very first impression of that song before you take into account what it may actually be about. You may come to this judgment before you know the name of the song, the song has even gotten to the point of words, the tempo, or maybe even the ambiguous lyrics during the chorus. The key part of this is that once considered or looked into, you discover that the meaning of the song is in actuality totally opposite what you thought. You were in effect, completely wrong and/or off base.
That upbeat song from the radio last week you thought was happy-go-lucky? Actually about depression. That song from your friend's party you thought was about the innocence of youth? Actually about prostitution. Etc., etc.
So what are some personal examples? The most recent is Perfect, by Guster. It makes me think of baby tortoise eating a tomato. It's actually about heroine addiction. Even though I'm aware of that now, I still imagine baby tortoise eating a tomato instead. It cannot be un-thought even though I know better.
Semi Charmed Life, by Third Eye Blind makes me think of silly summer romance between middle schoolers. You know, the kind where you date and hold hands but still think kissing is icky? Yeah, that. It's actually a song about meth. I was thinking perhaps my view of this song was colored by my age at the time of its release, but no. I didn't even actually hear this song until I was well into high school because it wasn't really my kind of music (:hardcoreface:). I think it's more related to all the, "Doo doo doos," at the beginning.
Mr. Tambourine Man, by Bob Dylan I always thought was about a guy who just really liked happy tambourines. Who doesn't? But no, it's also about drug addiction which seems to be the case a lot of the time. To be fair, in the 60's writing openly about narcotics in songs wasn't allowed. So the vague misleading lyrics were a necessity. I never expected the Tambourine Man to be a shifty drug dealer though.
Cherry Lips, by Garbage always seemed like a song about a powerful, sassy young woman. It's actually about a sassy young drag queen. It is also somewhat about child abuse. As it turns out though, I guess it is a song about a sassy woman, even if unintentionally, since it was based on a story allegedly written by a drag queen who was later revealed to be a middle aged house wife. Perhaps my mistake was actually prophetic.
I'm sure there are others, but I didn't put much forethought into this before sitting to write it out. Not that I dedicate much time to brainstorming to begin with. I kind of just come up with an idea and then run with it. That right there is a plan for success. amirite?
Thursday, November 24, 2011
Thanks
Happy Thanksgiving, everyone. I had to be up before 6:00 AM so I'm far too groggy to write anything creative. I just wanted to be sure I said, "Happy Thanksgiving," before heading to L.A. for the weekend. Have a good holiday, and don't forget to be thankful!
I am so thankful for my family and friends. Both those back East and those right here on the West coast. Without them, I wouldn't be the person I am today. I'm thankful that I found Aaron, the love of my life. And I'm thankful for Neelix and Intruder, who seem to think it's 8:00 AM (time for breakfast) no matter what time I crawl out of bed. Also, I'm thankful for my readers, who don't seem to mind if I have nothing to say at all.
So just once more before we hit the road: Thank you and Happy Thanksgiving.
I am so thankful for my family and friends. Both those back East and those right here on the West coast. Without them, I wouldn't be the person I am today. I'm thankful that I found Aaron, the love of my life. And I'm thankful for Neelix and Intruder, who seem to think it's 8:00 AM (time for breakfast) no matter what time I crawl out of bed. Also, I'm thankful for my readers, who don't seem to mind if I have nothing to say at all.
So just once more before we hit the road: Thank you and Happy Thanksgiving.
Wednesday, November 23, 2011
What's In A Name?
This time of the year always gets me thinking about family. Probably because I know this time of the year, back East, they're all getting together at my mother's house for Thanksgiving. Which is why Thanksgiving is my favorite holiday. It has nothing to do with the food, really, it's the togetherness. Family members you normally don't have the pleasure of seeing on a daily basis, or perhaps even weekly or monthly basis, all collected under one roof.
Unless of course you're one of those people who dislikes their family, in which case you probably loathe Thanksgiving. I've never really understood people like that. Unless your family has committed some unspeakable transgression against you, you should really just forgive and forget. Even if they are perhaps a little obnoxious at times. They are your family after all. Your only family. I think they deserve that much. Sweet potatoes, my family isn't perfect, but you get over it. No one is perfect.
But I digress, I've gotten away from where I was headed (huge surprise). November reminds me of family, even though I'm three thousand miles too far away to spent it with them this year. Being reminded of family especially reminds me of my mother and in turn her decision to rename me several years after I was born. And that is where this entry was supposed to be headed. It dawned on me that prior to this very instant, I've never brought this up in my writing. Meaning some of you know because I've told you and others are wholly clueless. Let's fix that.
When my mother was pregnant with me, she and my father could not come to an agreement about what my name would be. To make things more difficult, my father was something of a controlling d-bag who would turn down my mother's suggestions just on the basis that he hadn't come up with them. And, to be fair, not all of my mother's suggestions were stellar. If it were in her hands exclusively I almost would have been named Midnight and very narrowly would have escaped being named Storm. Cool names for a comic book character. Challenging names to be saddled with through elementary school. Instead my father would intervene, declining not only Midnight and Storm but also Jean and several other more common first names.
The only name they could both agree on was Michelle. Yet even then my father insisted on having his way. He declared that were I to be named Michelle, which at this point was the only name on the table, there would have to be an S before the C. Mischelle. My mother agreed just to finally be done with it, but this set her to seething. Something you should probably avoid shortly after your wife has just given birth. As she filled out my birth certificate she decided that if he was going to add an S -- she was going to take out an L. Thus I was born on a snowy April morning and named Mischele. A name that no one would ever seem capable of spelling right ever again.
After a handful of very bad events my mother and father would divorce. Or rather, my father would disappear into the night fearful for his life (I love my grandfather), and a few years down the line the court would nullify their marriage at my mother's behest. To this day no one knows where my father actually is. Every time he's located, he vanishes yet again. I would live seven years as Mischele before my mother realized there was nothing stopping her from renaming me. After some consideration, she decided on Inari, which as I've mentioned previously means Silver Fox. However, renaming your child after-the-fact is no easy feat.
Other family members didn't seem to "get it." And, through no fault of my own as a child, I had serious issues learning my own name. At the time every member of the family had a different nickname for me and at school I thought my name was my ID number. Like a child-bot. Adding one more name to the mix just confused me further. I was Short-stop and Punkydunky and Duchess and Mischele and Schele and Inari and countless others which seem to escape me now. So for a while, the change went totally under the radar.
When I was deemed old enough to be given the complete story, I was at that age where you rebel just for rebellion's sake. Everyone at school already knew me as Schele so even if I accepted that my name wasn't actually Mischele anymore, it would be a task in tedium to get people to quit calling me that. So I just didn't bother trying to explain it to anyone. It wasn't until I was about nineteen or twenty that I really took the time to consider where my mother was coming from and appreciate the name change for what it was. A celebration of her independence.
By then Mischele was so ingrained into people's heads that to this day most of my high school friends still refer to me as Schele. I made an effort to introduce myself to all new people as Inari, to honor my mother's decision and get it to catch on, but that just segregated my friends into groups. Those who call me Schele, those who call me Inari, and those who interchange the two freely. This has lead to some confusion, surely, but I feel like an ass demanding people who've known me for twelve or more years call me something other than what they knew me by. Particularly since I rebelled against the change so adamantly in the first place and the whole situation is partly my fault. So I never correct them or get anal about it. I am both Inari and Mischele.
And there you have it: the reason I have two first names.
Unless of course you're one of those people who dislikes their family, in which case you probably loathe Thanksgiving. I've never really understood people like that. Unless your family has committed some unspeakable transgression against you, you should really just forgive and forget. Even if they are perhaps a little obnoxious at times. They are your family after all. Your only family. I think they deserve that much. Sweet potatoes, my family isn't perfect, but you get over it. No one is perfect.
But I digress, I've gotten away from where I was headed (huge surprise). November reminds me of family, even though I'm three thousand miles too far away to spent it with them this year. Being reminded of family especially reminds me of my mother and in turn her decision to rename me several years after I was born. And that is where this entry was supposed to be headed. It dawned on me that prior to this very instant, I've never brought this up in my writing. Meaning some of you know because I've told you and others are wholly clueless. Let's fix that.
When my mother was pregnant with me, she and my father could not come to an agreement about what my name would be. To make things more difficult, my father was something of a controlling d-bag who would turn down my mother's suggestions just on the basis that he hadn't come up with them. And, to be fair, not all of my mother's suggestions were stellar. If it were in her hands exclusively I almost would have been named Midnight and very narrowly would have escaped being named Storm. Cool names for a comic book character. Challenging names to be saddled with through elementary school. Instead my father would intervene, declining not only Midnight and Storm but also Jean and several other more common first names.
The only name they could both agree on was Michelle. Yet even then my father insisted on having his way. He declared that were I to be named Michelle, which at this point was the only name on the table, there would have to be an S before the C. Mischelle. My mother agreed just to finally be done with it, but this set her to seething. Something you should probably avoid shortly after your wife has just given birth. As she filled out my birth certificate she decided that if he was going to add an S -- she was going to take out an L. Thus I was born on a snowy April morning and named Mischele. A name that no one would ever seem capable of spelling right ever again.
After a handful of very bad events my mother and father would divorce. Or rather, my father would disappear into the night fearful for his life (I love my grandfather), and a few years down the line the court would nullify their marriage at my mother's behest. To this day no one knows where my father actually is. Every time he's located, he vanishes yet again. I would live seven years as Mischele before my mother realized there was nothing stopping her from renaming me. After some consideration, she decided on Inari, which as I've mentioned previously means Silver Fox. However, renaming your child after-the-fact is no easy feat.
Other family members didn't seem to "get it." And, through no fault of my own as a child, I had serious issues learning my own name. At the time every member of the family had a different nickname for me and at school I thought my name was my ID number. Like a child-bot. Adding one more name to the mix just confused me further. I was Short-stop and Punkydunky and Duchess and Mischele and Schele and Inari and countless others which seem to escape me now. So for a while, the change went totally under the radar.
When I was deemed old enough to be given the complete story, I was at that age where you rebel just for rebellion's sake. Everyone at school already knew me as Schele so even if I accepted that my name wasn't actually Mischele anymore, it would be a task in tedium to get people to quit calling me that. So I just didn't bother trying to explain it to anyone. It wasn't until I was about nineteen or twenty that I really took the time to consider where my mother was coming from and appreciate the name change for what it was. A celebration of her independence.
By then Mischele was so ingrained into people's heads that to this day most of my high school friends still refer to me as Schele. I made an effort to introduce myself to all new people as Inari, to honor my mother's decision and get it to catch on, but that just segregated my friends into groups. Those who call me Schele, those who call me Inari, and those who interchange the two freely. This has lead to some confusion, surely, but I feel like an ass demanding people who've known me for twelve or more years call me something other than what they knew me by. Particularly since I rebelled against the change so adamantly in the first place and the whole situation is partly my fault. So I never correct them or get anal about it. I am both Inari and Mischele.
And there you have it: the reason I have two first names.
Tuesday, November 22, 2011
Art & Dungeons
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| Wait, what? |
Our party consisted of Josh's anti-charismatic blindly loyal Templar, Aaron's Psionic bird-man, and my oblivious good-intentioned thief -- who got us into the whole mess. Surprisingly no one died. We did however do the exact opposite of what the campaign expects you to do. Over throw the tyrant ruler? Nah, we're siding with him. Sorry.
On Sunday we met up with a woman from Aaron's boot camp class and her husband, and went to the art museum. We got up dreadfully early considering the previous two days and as I sat there groggy and unenthusiastic I distinctly remember thinking, "Why am I up so early? I hate art." Which is kind of funny, considering. It didn't help that I was rushed through my daily routine, with only enough time to hop in the shower and wash my hair. But after a hastily eaten bowl of oatmeal I was happy to go along.
I hadn't been to an art museum in a decade at least, so despite my start to the day I was actually pretty excited to go. There was a baroque exhibit this weekend, which I'm not sure exists every weekend or not. They made it sound fleeting. But I like baroque, which shouldn't surprise anyone since I obviously like vibrant colors. We saw a lot of really magnificent art and some sub par art as well, but that's to be expected. They have to collect a little bit of everything. Not that some of the art wasn't good, I'm sure for it's genre it was great. There are just some methods I find lack luster and kind of lazy. But I digress.
What really caught my eye was the braille on the exist sign. I wasn't aware that blind people go to visual arts museums. Especially since they have rather strict no-touching policies. I guess they do though? Seems odd to me, but I'm hardly one to talk.
P.S. I know many of you read without subscribing, but given that I write based on whim rather than any sort of schedule, you may find that subscribing makes things easier.
Sunday, November 20, 2011
Star Wars: The Old Republic
"Another game review?" Well, sorry. I'll post again later with an entry about my life if you somehow find that sort of thing more entertaining. Promise. But this entry, this one right here? With the NDA recently lifted, this is a blog about Star Wars: The Old Republic, commonly referred to as SWTOR. An up coming MMORPG set to release in December by Bioware, EA, and Lucas Arts. So if you don't know what I'm talking about, aren't a gamer, or aren't a geek... you can go ahead and skip to the next blog and save yourself a lot of time and confusion.
Lets start with character customization. This is a good foundation of any game review and all games. On a scale of one to ten, one being severely lacking (example: World of Warcraft) and ten being super fantastic (example: All Points Bulletin), I'd give this game a hopeful three. Hopeful in that it will improve before you get your hands on it. Both graphically and when it comes down to options.
At current your options are quite limited. There are nine races total all of which are basically human. Such as human with spikes (Zabrak), human who is blue (Chiss), human without eyes (Miraluka), human with cybernetic implants (Cyborg), human who is pale (Rattataki), human who is green (Mirialan), and human who is spiky but their spikes are covered in flesh (Sith). The most nonhuman you can achieve is tentacle-head human (Twi'lek). And not all races are created equal. Some have way more options than others, even if unnecessary or uncharacteristic. You can pick through fourty-seven shades of beige for a human, but only seven colors (way less if you remove choices which are the same color but a little duller) for Twi'lek -- a race renown for coming in every pigment in the universe. Um, what? That can't be right.
Not that you won't see other more alien-looking races as you're playing. You will. There are a number of Trandoshan, Rodians, Ithorians, and other such iconic Star Wars species peppering the world. You just cannot play them as a race. Why? I don't know. I would have loved to play an Ithorian, but oh well.
Once you've chosen your race you can change their hairstyle provided they have hair, their eye color provided they have eyes, their skin color and their face. Some races have tattoos, piercings, or various head-dress to select from, but often only if they lack another trait to customize (i.e. hair, eyes). There are about twelve faces total, four Caucasian-looking faces, four African-looking faces, and four Asian-looking faces. There are no sliders to further refine individual facial features such as your nose, or cheek bones. What you see is what you get. There are four body types total to choose from. The first is anorexic looking, the second is your standard build, the third is meathead and the fourth is rotund (which is not actually all that fat).
Also, for some unknown reason, all men have strangely protruding chests which, from a distance makes them all appear female. I have no idea why this is, but it's very off-putting and will undoubtedly cause more than a little confusion.
Class is restricted by race, which I dislike. If someone told me I couldn't be an astronaut because I'm part Irish, I'd be livid and probably become an astronaut just to prove a point. Not that I'm honestly comparing video game racism to real life racism; having dealt with both personally. It's also not that I dislike racial tension altogether. In a story arch it can actually add a lot of depth. But in character creation it's just mechanics and wholly unnecessary. There is no discernible reason why Jamie the Chiss shouldn't be able to do what Quinton the Mirialan can do. I don't care what thinly veiled excuse Bioware tries to sate us with. Quite simply it's bullshit, especially when race offers no benefit that would somehow make one choice superior to another. Choice of race is entirely aesthetic.
The character models themselves are somewhat dated. Similar to those found in Dark Age of Camelot: Catacombs, even if higher res. Which says a lot considering Catacombs was released in 2004. Of course I could also do the more obvious and compare them to Star Wars: Galaxies character models, but that isn't much better given those are dated even earlier at 2003. This is 2011; we expect more. But I can let a game slide by on has-been graphics so long as the mechanics are entertaining and the plot is good. While the mechanics aren't anything fabulous, average by all accounts, the story is entertaining enough.
I experienced a lot of framerate issues playing on a decent laptop even though the game is less graphically intensive than several others I play without incidence. So I don't know what's going on there. The likely culprit is a memory leak, even though you'd suspect that kind of thing to be fixed by now (during the final stages of beta). I had to turn all of my options to minimum for the game to even be playable, so to those of you playing with older computers (even if they function fine with other current games) will probably need to upgrade as well. If you normally play on a laptop, I'd recommend a desktop PC anyway. That said, even though every server was at cap population every day, the server lag wasn't bad at all. Hardly even noticeable at prime time.
The game world seems nice (if smaller than anticipated), at least on par with other titles on the market. I wouldn't consider the game particularly visually impressive by any means, but it isn't abysmal either. It can hold its own. The scenematics however are remarkable. Seriously. Graphically, musically, emotionally, it's all captured spot-on. Which is impressive for something completely computer animated. Most times animated people just come off as strange and unnatural looking, but not here. Mouth movement, facial expression, all very thoroughly thought out and executed. I would high five the animation team if I met them on the street.
The music is one of the things that really set SWTOR apart. It is far superior to that found in other games, particularly MMORPGs. Some you'll recognize, some you won't -- but all of it is suiting and helps to immerse you in the world you're adventuring in. At times it got stuck in a loop which quickly became annoying, but such bugs should be fixed well before 0 hour.
However where the game really stands apart is in the questing. Each quest is completely voice acted and well done at that. When you talk to an NPC you are pulled into a cut-scene where you don't just mindlessly nod to everything the NPC is saying only to click an [accept quest] button at the end. You are presented with dialogue options. How you answer could effect the outcome of the quest, or even the tasks you are sent to do. You may even offend the NPC so much that they attack you or refuse to offer you a quest at all. It's entirely in your hands. Sometimes you may even encounter reactions to your dialogue that surprise you, which hasn't happened to me in a game since like 1999.
That, I found magical. There aren't many MMO's on the market where that sort of control is offered. In fact, I can't think of any other examples. While you are questing, the game feels very much a single player RPG, but you aren't sitting alone in the dark all by yourself like some recluse. You can play it with friends. Lots of them.
Much to my dismay, there doesn't seem to be a lot of role-play potential. As it exists right now, you cannot sit in chairs or lay down and many of the emotes do nothing at all. Interacting with the environment is exceptionally limited, and by limited I mean you cannot interact with it whatsoever. That said, WoW has existed as long as it has with those same faults and yet if you look hard enough, you can find role-play there. So, it's not without hope. It would certainly benefit from a couple official RP servers, if nothing else.
In regards to servers, during beta there were twenty US servers, nine of which were PVE and eleven of which were PVP. Two additional servers existed for UK players, both PVE. I'm not sure why European gamers didn't get a PVP server, your guess is as good as mine.
For veterans of Star Wars: Galaxies, you will encounter many familiar sounds and songs in the game. Particularly the chirping of mouse droids (MSE-6). Without noncombat professions however, the cantina scene will be nothing like you're used to. I hope cantinas will become social hubs, as they were in SWG, but without much reason to go there except to log out for rested experience, I somehow doubt they will be. There also doesn't seem to be any indication that there will be player housing. Especially not Open World player housing. This, in my opinion is a rather blatant mistake.
One of my larger concerns is that this game's longevity will rest largely in the hands of former SWG players (read: people who like Star Wars a lot). Bioware and EA should be attempting to offer more options than the game's predecessor. Not less. When you take a franchise license from one company and hand it over to a new one, you should really try to exceed previous expectations.
All in all, I would recommend the game, even if only to discover the stories therein and then cancel. If you've played a year, you've gotten your money's worth. I pre-ordered, but couldn't justify the added expense of the collector's edition or even the premium edition. Especially considering the collector's edition will burn a $179.99 hole in your pocket and in return you only get a handful of swag.
tl;dr: The good: cutscenes, quests, music. The bad: customization, graphics, features.
SWTOR: Part Two.
SWTOR: Part Three.
SWTOR: Related.
Lets start with character customization. This is a good foundation of any game review and all games. On a scale of one to ten, one being severely lacking (example: World of Warcraft) and ten being super fantastic (example: All Points Bulletin), I'd give this game a hopeful three. Hopeful in that it will improve before you get your hands on it. Both graphically and when it comes down to options.
At current your options are quite limited. There are nine races total all of which are basically human. Such as human with spikes (Zabrak), human who is blue (Chiss), human without eyes (Miraluka), human with cybernetic implants (Cyborg), human who is pale (Rattataki), human who is green (Mirialan), and human who is spiky but their spikes are covered in flesh (Sith). The most nonhuman you can achieve is tentacle-head human (Twi'lek). And not all races are created equal. Some have way more options than others, even if unnecessary or uncharacteristic. You can pick through fourty-seven shades of beige for a human, but only seven colors (way less if you remove choices which are the same color but a little duller) for Twi'lek -- a race renown for coming in every pigment in the universe. Um, what? That can't be right.
Not that you won't see other more alien-looking races as you're playing. You will. There are a number of Trandoshan, Rodians, Ithorians, and other such iconic Star Wars species peppering the world. You just cannot play them as a race. Why? I don't know. I would have loved to play an Ithorian, but oh well.
Once you've chosen your race you can change their hairstyle provided they have hair, their eye color provided they have eyes, their skin color and their face. Some races have tattoos, piercings, or various head-dress to select from, but often only if they lack another trait to customize (i.e. hair, eyes). There are about twelve faces total, four Caucasian-looking faces, four African-looking faces, and four Asian-looking faces. There are no sliders to further refine individual facial features such as your nose, or cheek bones. What you see is what you get. There are four body types total to choose from. The first is anorexic looking, the second is your standard build, the third is meathead and the fourth is rotund (which is not actually all that fat).
Also, for some unknown reason, all men have strangely protruding chests which, from a distance makes them all appear female. I have no idea why this is, but it's very off-putting and will undoubtedly cause more than a little confusion.
Class is restricted by race, which I dislike. If someone told me I couldn't be an astronaut because I'm part Irish, I'd be livid and probably become an astronaut just to prove a point. Not that I'm honestly comparing video game racism to real life racism; having dealt with both personally. It's also not that I dislike racial tension altogether. In a story arch it can actually add a lot of depth. But in character creation it's just mechanics and wholly unnecessary. There is no discernible reason why Jamie the Chiss shouldn't be able to do what Quinton the Mirialan can do. I don't care what thinly veiled excuse Bioware tries to sate us with. Quite simply it's bullshit, especially when race offers no benefit that would somehow make one choice superior to another. Choice of race is entirely aesthetic.
![]() |
| Would benefit from AA being reintroduced. |
I experienced a lot of framerate issues playing on a decent laptop even though the game is less graphically intensive than several others I play without incidence. So I don't know what's going on there. The likely culprit is a memory leak, even though you'd suspect that kind of thing to be fixed by now (during the final stages of beta). I had to turn all of my options to minimum for the game to even be playable, so to those of you playing with older computers (even if they function fine with other current games) will probably need to upgrade as well. If you normally play on a laptop, I'd recommend a desktop PC anyway. That said, even though every server was at cap population every day, the server lag wasn't bad at all. Hardly even noticeable at prime time.
The game world seems nice (if smaller than anticipated), at least on par with other titles on the market. I wouldn't consider the game particularly visually impressive by any means, but it isn't abysmal either. It can hold its own. The scenematics however are remarkable. Seriously. Graphically, musically, emotionally, it's all captured spot-on. Which is impressive for something completely computer animated. Most times animated people just come off as strange and unnatural looking, but not here. Mouth movement, facial expression, all very thoroughly thought out and executed. I would high five the animation team if I met them on the street.
The music is one of the things that really set SWTOR apart. It is far superior to that found in other games, particularly MMORPGs. Some you'll recognize, some you won't -- but all of it is suiting and helps to immerse you in the world you're adventuring in. At times it got stuck in a loop which quickly became annoying, but such bugs should be fixed well before 0 hour.
However where the game really stands apart is in the questing. Each quest is completely voice acted and well done at that. When you talk to an NPC you are pulled into a cut-scene where you don't just mindlessly nod to everything the NPC is saying only to click an [accept quest] button at the end. You are presented with dialogue options. How you answer could effect the outcome of the quest, or even the tasks you are sent to do. You may even offend the NPC so much that they attack you or refuse to offer you a quest at all. It's entirely in your hands. Sometimes you may even encounter reactions to your dialogue that surprise you, which hasn't happened to me in a game since like 1999.
That, I found magical. There aren't many MMO's on the market where that sort of control is offered. In fact, I can't think of any other examples. While you are questing, the game feels very much a single player RPG, but you aren't sitting alone in the dark all by yourself like some recluse. You can play it with friends. Lots of them.
Much to my dismay, there doesn't seem to be a lot of role-play potential. As it exists right now, you cannot sit in chairs or lay down and many of the emotes do nothing at all. Interacting with the environment is exceptionally limited, and by limited I mean you cannot interact with it whatsoever. That said, WoW has existed as long as it has with those same faults and yet if you look hard enough, you can find role-play there. So, it's not without hope. It would certainly benefit from a couple official RP servers, if nothing else.
In regards to servers, during beta there were twenty US servers, nine of which were PVE and eleven of which were PVP. Two additional servers existed for UK players, both PVE. I'm not sure why European gamers didn't get a PVP server, your guess is as good as mine.
For veterans of Star Wars: Galaxies, you will encounter many familiar sounds and songs in the game. Particularly the chirping of mouse droids (MSE-6). Without noncombat professions however, the cantina scene will be nothing like you're used to. I hope cantinas will become social hubs, as they were in SWG, but without much reason to go there except to log out for rested experience, I somehow doubt they will be. There also doesn't seem to be any indication that there will be player housing. Especially not Open World player housing. This, in my opinion is a rather blatant mistake.
One of my larger concerns is that this game's longevity will rest largely in the hands of former SWG players (read: people who like Star Wars a lot). Bioware and EA should be attempting to offer more options than the game's predecessor. Not less. When you take a franchise license from one company and hand it over to a new one, you should really try to exceed previous expectations.
All in all, I would recommend the game, even if only to discover the stories therein and then cancel. If you've played a year, you've gotten your money's worth. I pre-ordered, but couldn't justify the added expense of the collector's edition or even the premium edition. Especially considering the collector's edition will burn a $179.99 hole in your pocket and in return you only get a handful of swag.
tl;dr: The good: cutscenes, quests, music. The bad: customization, graphics, features.
SWTOR: Part Two.
SWTOR: Part Three.
SWTOR: Related.
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