Saturday, November 19, 2011

Advice

I'm going to go ahead and just let everyone know ahead of time about the launch of a new section here: Advicenari. An area specifically for offering advice to those in need of it. No matter your problem, I'll try to help you!

Advice is something I've done on the internet for a while now and I figured it's about time I get it all in one place. It'll save me time, you time, and hopefully offer comfort to those in a situation they'd otherwise feel alone with. Feel free to click above and check out the early beginnings. There isn't a whole lot published yet, but I have logs dating back to 2007, so once I have the spare time there will be a postsplosion.

Thursday, November 17, 2011

RE: SWTOR

I'm permitted to say this much. Take from it what you will.

Monday, November 14, 2011

The Value of Pie

For the last three days we have survived off of pizza and copious amounts of Sprite. We had a beta to play, you see. On Friday we grabbed a five-meat stuffed pizza from Papa Murphy's --  that is five kinds of meat and cheese then a layer of crust, then additional meat and cheese on top. The beast weighed about two or three pounds. It was a delicious thing of beauty. And thus commenced our gaming weekend.

Beta launched at 5:00 PM Friday evening and we played nonstop until 4:00 AM Saturday morning. That's nearly 12 hours of nonstop playing. Then we slept until 11:00 AM and woke up to play again until 10:00 PM to break for dinner. Almost 12 more hours of nonstop playing. We took up the mantle again around 11:00 PM Saturday night and continued on until around 3:00 AM Sunday morning. Which is only 4 hours of nonstop gaming, but tagged on the back of the previous 12 and it's quite excessive. We got up around 12:00 PM or so and, after a shower, got right back to it playing until beta concluded at something like 9:00 PM. Then we resumed real life and ate an actual meal.

As we ate our herb-baked chicken, we watched an episode of Dexter. In this episode of Dexter there is a scene where pecan pie is being consumed. This gave us an extreme craving for pie. So much so that we actually threw on some clothes and went to the grocery store as soon as the episode concluded. They did not have pecan however so we had to settle on pumpkin. Pie in hand, we returned home triumphant and watched another episode of Dexter, during which we managed to consume THE ENTIRE PIE. Yes, you read that right. The whole pie? We ate it.

Aaron and I each ate half a pie unto ourselves in one sitting. I regret nothing! I knew when he asked if I would like more pie that the adult thing to do would be to say, "No. We have had enough pie." But rare is it that I base my decisions on the adult thing to do. So my answer instead was, "Yes. We NEED more pie."

Sunday, November 6, 2011

DC Universe Online

DC Universe Online is an MMOAG (massively multi-player action game) centered around the DC Universe and iconic DC characters therein. Up until recently you had to purchase the base game itself and pay the typical MMO fee of $14.99 per month. It is now a FTP (free to play) game with perks for being a paying customer, either through buying items from the shop using real-world currency of $5.00 or more which grants you premium access, or you can opt to continue paying the monthly subscription of $14.99 which grants you legendary access.

So what's the difference? Well, for starters legendary access obviously nets you more perks. Such as additional character slots for a total of 16, all available DLC for free, 60 inventory slots, 48 bank slots, 20 auction slots, the ability to form Leagues, the ability to trade items and cash, unlimited in-game currency, 1 vault ticket per day, and the full range of social options.

Premium access is unlocked once you've spent a total of $5.00 or more on in-game items. Premium access nets you 6 total character slots, 42 inventory slots, 24 bank slots, 5 auction slots, the ability to join Leagues, the ability to trade items only, up to $2000 in-game currency, 1 vault ticket per 3 days, proximity voice chat, and up to 6 text messages per 30 seconds.

Free access is available to everyone and includes the base game as well (making the entire experience 100% absolutely free), but is pretty limiting. You only get 2 character slots, 28 inventory slots, 12 bank slots, no auction slots, the ability to join Leagues, cannot trade, up to $1500 in-game currency, 1 vault ticket per week, and 6 text messages per 30 seconds.

You can view a hand dandy chart here.

You can play as either a hero or a villain. The choice you make will drastically alter the story of the game as you play. If you are playing PVP, this will mean you can freely attack members of the opposite faction in the world when you come across them. Naturally, I made a villain.

Meet Robot Teacher's Assistant! Evil sidekick to Dr. Professor.
Don't put too much thought into whether you really want to commit to possibly being ganked while questing or miss out on PVP entirely forever. You can freely switch between PVP and PVE at your factional headquarters at the Phase Shifter. It works like any other teleport pad in the game except it switches you from PVE to PVP or from PVP to PVE instead of physically changing your location.

This is handy if, say, you'd like to complete a quest but are finding it all but impossible due to an excessive amount of PVP. This usually isn't because people are just griefing twats though, fact of the matter is that most quests in the game share areas cross-faction. In example in one villain quest you are stealing civilian souls, but the hero version of that same quest line has them defending civilians in the same spot. You will run into PVP a lot, which makes questing more exciting, but at times may slow your progress since you're too busy fighting actual people to fight the NPCs you need.

You may also find yourself separate from friends if you login. Don't worry, you can play together. The game creates instances of areas and covertly dumps you into them based on population  at the time to make your play experience run more smoothly. If you and your pal can't see eachother, form a group and then sync phases.

Anyway, let's review things.

Character customization is a very precise process which will allow you to truly diversify your character's appearance. Unless you're copying a DC character, you're unlikely to come across another person who looks exactly as you do. You can also change your costume and color palette in-game after creation at any time. So if you later decide that bondage mask was a bad idea, you aren't stuck with it. You should also be aware that the options present at character creation are only the base of what will later be available to you. Throughout the game you will discover and unlock a plethora of new styles to further customize your ideal costume.

You start out with a series of choices. Gender, physical build, power type, transportation method, weapon specialization, and mentor. Some of these are obvious, the others I'll explain briefly. Transportation will dictate how you traverse the DC world. Your options are flight, super-speed and acrobatics. Power type defines your super powers. Things like telekinesis, gadgets, ice, fire, and magic can be expected. Lastly, your mentor will determine where in the world you start out and a bit of your story arch. Each has their own area of expertise. As a hero you can choose Batman, Superman, or Wonder Woman. As a villain your choices are The Joker, Lex Luthor, or Circe.

There is a lot of controversy about the control set-up being too 'console' in the PC version of the game. Most of these complaints seem to be from people who expected DC Universe Online to be an MMORPG. But like I've already mentioned -- that's not what it is. Anyone who has ever played an action game on their computer will find the controls similar to that. WASD for movement, mouse look, 1-6 for actions, 7 uses consumables, and 8 fires your trinket if you have one equipped. Left mouse is used to perform melee attacks and right mouse is used to perform ranged attacks. Hitting them in various tapping and holding combinations will perform styles you've specced into. Tab cycles through nearby enemies, Ctrl loots, spacebar jumps, and Shift is used to break crowd control. Pretty basic stuff there.

The game itself is visually impressive. The environment is immersing, with locales such as Metropolis and Gotham City fully explorable. It's reminiscent of MxO's game world, which I gave a glowing review of back in the day. Unfortunately SoE has a difficult time maintaining IP licenses and The Matrix Online no longer exists, so you'll just have to take my word for it.

The soundtrack is fitting for the world and whatever you happen to be doing in it and it seems as though every NPC in the game is fully voice acted. For better or worse. Some of the voice acting is top notch. Some, not so much. That seems to often be the case, though.

The gameplay, once you're accustomed to it, is intuitive and entertaining. Keep in mind, once again, that it is not an MMORPG. It is an action game. So it will play differently than what you are used to if you're coming from the typical MMO background. No auto-attack and no sticky targetting (not to be confused with target lock, you can lock targets).

Stability is something of an issue currently as SoE merged all of the servers together. Why? I don't know. Merging them all together seems excessive no matter how poorly sales might have been. I guess they like making their playerbase angry (SWG, anyone?). But I digress.

You have EU-PVP and EU-PVE which is effectually a single server and US-PVP and US-PVE which is also a single server. Characters however cannot interact with eachother unless they choose the same server type. While those playing PVP are on the same server as those playing PVE, they're invisible to one another. This causes population problems during peak hours where you'll either find yourself waiting in a queue to login, or find yourself suddenly staring at your desktop when the server crashes. If you're playing for free though, you can't really complain too much. As a legendary access member you'd probably be livid though.

In addition to world PVP (if you play PVP) there are also battlegrounds you can queue up for. Be forewarned though, BGs were clearly an afterthought in this game. Once you die in a battleground you must wait upwards of 7 minutes to respawn, which means you basically lose if your team dies because the whole round only lasts about 15 minutes total. There also seems to be some issues with leaving a BG once you're inside of it. I got trapped for a good 4 additional minutes last night and then once I was finally able to leave my client crashed. So, queue at your own risk. They have fixed the BGs and they are now quite fun to partake in. Queue up while questing and it really breaks up the grind to 30 (level cap btw). Since the game is skill based and not so much level based, this means you can join the fight at any time and still stand toe-to-toe against even cap level players.


Summary? The game is definitely fun too play, even given the inconveniences caused by over-crowding. Since it's free, I see no reason why  you wouldn't play it, unless you're short on HD space. The game is large. 17 gigs off of steam and 14 gigs if you download it from the official website.

P.S. Don't judge the game based upon my screenshot. My laptop is atrocious and my graphical game settings reflect that.

Edit: I love it when I feel my review of something has been justified. DCUO was voted MMO of the Year shortly after this was written!

Friday, November 4, 2011

Mercy Killing

As many of you know, I keep a pet snail named Pumpkin Cadash. I've had her since she was a baby, so little you had to be extra careful picking her up or you'd accidentally squish her. She's now almost an inch in diameter. Moved up from a small glass jar to a half gallon terrarium complete with substrate, rocks to eat off of (keeps the veggies out of the loam), and a fake plant for exercise. She leads a happy snail life.

Last night Aaron went to the office to drop off our rent. He confessed when he returned that he had accidentally stepped on a snail. I could see he felt really bad about it, probably more because he knew it made me sad. He explained that he saw a snail on the sidewalk that looked like it had crossed the entire parking lot to get there (they are usually confined to the little park-like area beneath our bedroom window). Out of curiosity he was maneuvering around trying to see its trail in the streetlights. So preoccupied with this task was he, that he failed to notice the second snail in the crack of the pavement. Crunch!

I asked him if he thought it was minor or severe, because snails can theoretically survive without their shell so long as the shards hadn't impaled its soft innards, or the pressure hadn't crushed its body entirely. He replied that it was pretty bad and that he stepped on him again after-the-fact out of mercy. The only kindness he could offer it after having mashed it into the sidewalk. We presumed it dead. I pouted all night, though it was the right thing to do.

This morning after finally crawling out of bed around 9:00 AM, I made myself some coffee and got dressed. I then went to the office to put our Netflix in the outbox.  It's remarkably chillier than I had thought it would be and my long-sleeve shirt wasn't enough to keep me cozy, so I walked quickly. I dropped off the DVD, made small talk with the property manager, and headed back. That's when it caught my eye -- the snail Aaron had stepped on last night in the crack of the pavement -- STILL ALIVE. Writhing around in the cold, fractured remnants of its own shell. I was mortified.

That shiny part is his exposed insides.
I immediately scooped him up and brought him back with me. Aside from the obvious, he seemed well enough. The weight of Aaron's foot had not caused internal bleeding and by the looks of it, he had narrowly escaped being impaled by his own shell as well. The only dangers he faced were baking in the sun, being eaten by an animal, or freezing to death. I rinsed him off under some tepid water to warm him up and carefully removed all of the loose shell fragments. I then hunted down the jar Pumpkin used to call home and lined it with shredded cabbage and ground egg shell (excellent source of calcium). I doubt he'll feel much like eating any time soon, but cabbage is one of my snail's favorites, so I figure if anything could serve as an enticer cabbage would probably be it.

So long as he wasn't left out in the cold for too long, I think he may pull through. It'll take time, but if I can encourage him to consume enough calcium daily he should be able to rebuild his shell. If so I can release him back into the wild. If not, he'll need to be kept in captivity perpetually otherwise he'll be eaten.

Wednesday, November 2, 2011

You Have Probably Noticed

Unless you are completely unobservant you have probably noticed the addition of adverts on this blog. I feel obligated to say a few things about this just so none of you get the wrong idea. This is not Google's doing. I wasn't forced to include them or anything like that. I added them by choice. Therefor when you click on them I, personally, am receiving a portion of the revenue. So don't misunderstand and assume this was done against my will and I don't get anything out of it. That isn't the case.

Let me be clear here though, this is not me asking you to click on them. Click on them only if you want to. It just seemed like a number of you were writing me concerned about what Google was doing to my blog. I probably should have said something sooner, but I wasn't aware it was going to raise such concerns. Thanks for watching my back though. I do appreciate it.

I wish I had a little more control over what you see, but for now it is what it is. For the most part it seems to randomly generate ads based on the content of my blogs. So you may see anything from advertisements for colleges to advertisements for zoos depending on what entry you're reading. I've taken a minimalist approach as not to detract from the content you enjoy. All the ads seen here are safe and I will never add intrusive adverts, such as pop-ups or ones that move, so rest assured.

Tuesday, November 1, 2011

About Halloween

On Halloween we dressed up and passed out candy to Trick-or-Treaters. Which was a strange experience. Trick-or-treating is a lot different these days. Due to the paranoia parents have on behalf of their children in any adult's company other than their own, kids can go no where unchaperoned. Which is fine. I understand the world is a scary place and there are plenty of dangerous people in it.

What's not fine is the parent's laziness drastically impacting their children. Ultimately making them lazy too. You cannot forbid your children to leave the house without you and then refuse to leave the house because you'd rather sit around getting fatter.

Not too pick on obese people (that happens enough I'm sure), but most of the guilty parties last evening fit that category and I doubt it was by coincidence. Sure, some obese people have legitimate health problems but those from last evening just seem to be lazy sods. And before those of you with 'a little more to love' get your panties in a knot, I'm not talking about you. I'm talking about actual fatty fat-fats who are fat solely because they're too lazy to get up and move any distance greater than from work to car and from car to sofa. There's nothing wrong with having a little more cushion for the pushin'. The issue I have isn't with heavy people, it's with lazy people. These folk just happened to be both.

If you've taken offense to this, you're probably furiously trying to justify your laziness right now. Don't bother. If you want to prove you aren't a lazy person, the best thing to do is to just stop behaving like a lazy person. Telling people you aren't lazy isn't going to do much to improve your image if you still insist on using a remote to find your remote to avoid having to get up and search.

Despite all of the children outside we still have this much candy left over:

Oh well, all mine!
Why? Because a bunch of rotund mothers chaperoning their children would just stand in the middle of the courtyard breathing heavily while their children fruitlessly went door-to-door downstairs pleading for candy from people who weren't even participating. To make it worse, when kids noticed the signs upstairs, their parents would call them back before they could get halfway up the steps on their own. Because going all the way up would put them out of view.
Not pregnant. Just fat.
You know how to solve that problem? Use your ham-feet to move your ass closer. This is why the ratio of thin people to fat people has been in steady decline since the 90's. Your laziness should never impact your child's activity level. Once you cross that line, you've gone too far. Congratulations, now your kids are fat too.

"Wait, you guys spent Halloween passing out candy to children?" Why yes, yes we did!

You're right though, typically this time of year we wind up at a costume party out of town. However due to an over-abundance of adult responsibilities and Halloween being on a Monday, we just had a get-together with friends right here at home on Saturday. The idea was to drink and watch really bad horror movies that we could all make fun of, but we wound up skipping the horror movies altogether and watching youtube videos of Swedish men preparing food instead. Which, incidentally, is exactly what happens when Aaron has class and I'm left to cook for myself.

This got me thinking though. Not the youtube videos, but our get together. Halloween as an adult is pretty much exactly like Halloween as a child, only it's no longer acceptable for you to go door-to-door begging for food. Otherwise you celebrate the day in basically the same two ways.

As a child you either: attend a costume party or watch scary movies at a slumber party.
As an adult you either: attend a costume party or have a horror movie marathon where you will likely end up staying the night due to inebriation. So it may as well be a slumber party.

I find this concept of sameness kind of amazing because I can't really think of any other holiday where you celebrate the same way regardless of age. Except, perhaps, Thanksgiving but that doesn't count. All you do is stuff your face on Thanksgiving and most kids actually loathe the day as, "That stupid holiday that gets in the way before Christmas." Or Hanukkah, depending.